R603 on DeviantArthttps://www.deviantart.com/r603/art/BOSS-WAVE-2-SCOREKILLER-465916589R603

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BOSS WAVE 2: SCOREKILLER

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Description

STRESS                           
CAUSING
OVERPOWERED
RAGEQUIT
ENCOURAGING
KAMIKAZE                                           
INDUCING
LIFE
LEECHING
EVIL
R0B0T

                        Pieces used 182       Oldschool Theme Soundtrack
QUICK MOC THOUGHTS
This lil bugger was constructed quite quickly, & for the size I'm happy with the build quality. I went for an oldschool Dr. Robotnik / Eggman boss feel, & I wanted it to be a boss that gamers would love for the design while hating it to hell & back for how OP it is: I think I succeeded. *The Chassis was started with the lower torso skeletal for my previous Tahu Stars Revamp Moc.*

WEAPONS
Main Chassis
  • 2 Flamethrowers
  • 1 40mm Flak Cannon
Legs *Combined*
  • 2 Flamethrowers
Right Arm
  • 1 Middle Amber Death Lazor Finger
  • 1 Concealed Palm Based 50Calibur Machine Gun
Left Arm
  • 1 Line Fed Silver Barreled Anti-Armor Acid Sprayer
  • 1 125mm Tank Cannon
  • 1 Plasmic Argon Based Lightning Bolt Discharge Weapon
  • 1 Single Unguided Anti-Land/Aircraft Missile Launcher
  • 1 60Calibur Sniper Rifle
  • 1 Short Barreled Grenade Lobbing Launcher
Top
  • 2 Single Anti-Land/Aircraft Missile Launchers
BOSS DESCRIPTION

    If you gamers thought that was going back & looking for the magic pocket mirror to beat ORBITRON was a pain in thine arses, YOU AINT SEEN NUFFIN' YET!

    SCOREKILLER can walk like a boss, and it hath jump jets that allow it to take unexpectedly high, far, short, and/or low jumps whenever the shiz it feels like: also has random attack patterns! *Heheheheh, squish teh player.*

    That said I do suggest that you work fast to disable those legs as they look rather vulnerable..... Whoops sorry! *Not!* Now this sumbish is gonna fly around since you took out his now limp legs! *HAHAHAHAHA!* This is now quite the predicament..

{Doesn't mention that some vital areas are not covered with armor, & that when all the different areas are messed up with the acid pumping mechanism & hose last the boss will then lose most all control & try to kamikaze itself into your face with a massively fantastic explosion!}

LET ZE MANY GAME OVERS ENSUE!

Until the next Boss Wave "GET A LOAD OF THIS!".
Image size
6400x5000px 22.16 MB
© 2014 - 2024 R603
Comments17
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welcometothedarksyde's avatar
Yo Simeon, I heard you like critiques, so I'm gonna put a critique in a critique :iconxzibitplz:
Considering Scorekiller and Orbitron's similar theme, I could probably critique them both in the same vein. I'm not a video game player, but I think I understand what they're going for. That being said, I agree with Dave that they both come off a tad cluttered, and some elements of the MOCs don't appear as purposeful as they should. For example, Scorekiller's right arm is chocked full of badass weapons, but because they're all clustered, it's difficult to distinguish everything. That is to say that every weapon doesn't look like a unit. Also I think that the confusion over what is what on these two MOCs has a little bit to do with the photos. The photos on the jar, I find much easier to understand, but the others feel too close, and confusing. These two MOCs thematically are difficult subject matter, so giving some breathing room to take it all in would probably help.
In conclusion, I like Scorekiller quite a bit. Both his walking mode and floating mode are chibi and badass. OrbitRonald despite his awesome name is still confusing to me. With both of these, they require some time to study to understand. I understand the difficult subject matter of over the top 8-bit villians, but you want to give justice to such a cool concept. So perhaps try to make pieces of the body more easily distinguished in future builds from the series. Variances in size, color, and texture all help the eye more easily pick out points of focus. Plus another thing that would help is giving the photos just a bit more breathing room, and angle to show the object in 3 dimensions.